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Warrior's Wooden Shield

Low poly modeled in Maya, then brought into Zbrush to add high-resolution detail. Then exported to Substance Painter to bake normals and paint the texture maps. Additional renders with Iray and Marmoset. Light normal cleanup in Photoshop. Interactive model with Marmoset Toolbag 3.

Iray render

Iray render

Marmoset Render

Marmoset Render

Marmoset Render

Marmoset Render

Marmoset Interactive render.

High res sculpt in Zbrush. 4.504 million points.

High res sculpt in Zbrush. 4.504 million points.

My base model in Maya. 1648 tri's. 851 Faces.

My base model in Maya. 1648 tri's. 851 Faces.

A look at some of the 4k texture maps

A look at some of the 4k texture maps